The animation is worthy of a Disney feature, the visuals are subtle yet expertly communicative, and the sound design is on par with any of Howard Shore's more atmospheric soundscapes. The game's design is solid, tight and focused in ways most good indie games are, but its production value is of the highest quality. Your time within Limbo will be spent running, jumping, grabbing ledges and pushing and pulling objects to solve puzzles as you search for your sister. All functions have been whittled down to three activities: movement, jump and use. Limbo's control scheme apes the simplistic nature of the game as a whole. Peppered throughout, however, are a multitude of 'gotcha' death-traps that teach by trial and error. The puzzles within the game are predominantly environmental in nature, but give way to more time-sensitive skill-plays as the game progresses and the environments become more hostile. You wake on the forest floor at the edge of hell, knowing only that you wish to find your sister.Īt its heart Limbo is a 2D side-scroller that deals almost exclusively in dark, featureless shapes to convey your surroundings. You play a nameless boy whose dark shape is given character only by the style of his movement and his bright, white eyes. Fittingly, the game is a dream-like fugue of jagged industrial machinery and haunted, hostile forests, filled with horrors both physical and psychological. Taken from the Latin word 'Limbus', it literally means 'the edge of hell'. ![]() ![]() As the name suggests, Limbo exists in that fretful place between nightmare and wakefulness.
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